![]() ![]() Could it turn out bad? Possibly, but I'll take an unknown over something that I know stinks.Ĥ. There was emphasis placed this time on "no single path to victory". XCOM 2 has a completely re-designed strategic layer. XCOM 2 features a wide variety of mission types.ģ. It was also hell in longer games, as you'd run into an endless parade of down UFOs, each one requiring a nigh-identical mission to raid a copy-paste ship model. ![]() This tedious, non-interactive mini-game was a blight, and forced the player to choose between necessity and enjoyment when investing funds in research and tools. The horrendous air war/interceptor combat is gone. For those who engaged in Marathon play or Long War, map repetition became a serious strain on investment.Ģ. Naturally they're shuffling assets around, so it's not like everything is as fresh as just-baked bread, but shuffling assets around is better than stumbling into the same motherfucking construction yard for the 55th time in a row. ![]() The randomized maps are looking excellent. ![]() With release now a week away, I thought I'd beat the hype drum for a game that's been shaping up beautifully in the months before release.ġ. ![]()
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